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Thursday, 20 January 2005

 Contact Pfor. Li about future cooperation

posted by HenryRutgers at 09:19 | link | comments

 Manage the emails and check out the files of EF6 Proposal.

posted by HenryRutgers at 09:16 | link | comments

 Work on the NSF proposal in the morning. KAO~ Really not easy to write a good one.

posted by HenryRutgers at 09:15 | link | comments

Wednesday, 19 January 2005

 How to get you clue clearer about the application of NSF? Prepare a PPT to help you to talk to others.

posted by HenryRutgers at 07:06 | link | comments

 MIT ffective Computing is computing that relates to, arises from, or deliberately influences emotions

Our research is aimed at giving machines skills of emotional intelligence, including the ability to recognize, model, and understand human emotion, to appropriately communicate emotion, and to respond to it effectively. We are also interested in developing technologies to assist in the development of human emotional intelligence.

Our approach, grounded in findings from cognitive science, psychology, neuroscience, medicine, psychophysiology, sociology, and ethics, is to develop engineering tools for measuring, modeling, reasoning about, and responding to affect. Thus, we develop new sensors, algorithms, systems, and theories that enable new forms of machine intelligence as well as new forms of human understanding.

Many of the challenges we face cannot be solved with existing engineering tools; consequently, we also work at the frontiers of research in machine learning, pattern recognition, signal processing, computer vision, speech analysis, sensor design, human-centered and value-centered design, and more.

Applications include the development of intelligent human-computer systems that learn from natural interaction, wearable computers for health and fitness, sensors for measuring and reducing frustration in new products, tools for human expression, and the development of new computational theories of affect and learning.

posted by HenryRutgers at 07:03 | link | comments

Recent neurological studies indicate that the role of emotion in human cognition is essential; emotions are not a luxury. Instead, emotions play a critical role in rational decision-making, in perception, in human interaction, and in human intelligence. These facts, combined with abilities computers are acquiring in expressing and recognizing affect, open new areas for research. This paper defines key issues in ``affective computing,'' computing that relates to, arises from, or deliberately influences emotions. New models are suggested for computer recognition of human emotion, and both theoretical and practical applications are described for learning, human-computer interaction, perceptual information retrieval, creative arts and entertainment, human health, and machine intelligence. Significant potential advances in emotion and cognition theory hinge on the development of affective computing, especially in the form of wearable computers. This paper establishes challenges and future directions for this emerging field. 

posted by HenryRutgers at 06:45 | link | comments

The First International Conference on Affective Computing & Intelligent Interaction

October 21-23, 2005  Beijing, China

http://www.affectivecomputing.org/2005/

 AFFECTIVE COMPUTING FOR HCI
Rosalind W. Picard
MIT Media Laboratory
1 Introduction
Not all computers need to pay attention to emotions, or to have emotional
abilities. Some machines are useful as rigid tools, and it is fine to keep them
that way. However, there are situations where the human-machine interaction
could be improved by having machines naturally adapt to their users, and where
communication about when, where, how, and how important it is to adapt
involves emotional information, possibly including expressions of frustration,
confusion, disliking, interest, and more. Affective computing expands humancomputer
interaction by including emotional communication together with
appropriate means of handling affective information.
This paper highlights recent and ongoing work at the MIT Media Lab in
affective computing, computing that relates to, arises from, or deliberately
influences emotion. This work currently targets four broad areas related to HCI:
(1) Reducing user frustration; (2) Enabling comfortable communication of user
emotion; (3) Developing infrastructure and applications to handle affective
information; and, (4) Building tools that help develop social-emotional skills.

posted by HenryRutgers at 06:38 | link | comments

Tuesday, 18 January 2005

 General Li came here last Saturday. He drove Audi A6. He had a talk with some who would invest to build a plant in his area. We had a dinner, drank 4 bottles of beer, then we had fun to play PingPong. The second day we family member played Pingpong again, we lost some weight. good

posted by HenryRutgers at 08:11 | link | comments

 

前言:我们以前介绍了ACM终身成就奖的大师,下面介绍2001年至2004年的ACM CHI入选院士。该奖从2001年开始颁发。

2004年的在奥地利首都维也纳召开的CHI2004大会举行了颁奖仪式。

CHI院士(CHI Academy)一种荣誉称号,当选者对CHI的研究和发展作出了杰出的贡献。2004年度有7人当选。

George Furnas
Jonathan Grudin
William Newman
Brad Myers
Dan Olsen
Brian Shackel
Terry Winograd

George Furnas

George 是密歇根大学信息学院的教授和副主任,他的主要研究兴趣是信息获取和可视化。他早期对"Vocabulary Disagreement" 问题的研究让他共同发明了Latent Semantic Analysis for indexing and text processing. 他的经典论文"Generalized Fisheye Views" 激发了大量的有关信息可视化的研究。George's BITPICT graphical rewrite system is well known novel contribution to diagrammatic reasoning, visual languages and visual programming communities. George was also an early researcher in the areas of collaborative filtering,and graph visualization. His "Space-Scale Diagrams in the Pad++ Zoomable User Interface" advanced the analysis of zoomable user interfaces, and View Navigation theory has helped motivate much subsequent research in Information Scent. Recently he has been working on consolidating theories of design and use at multiple levels of aggregation. http://www.si.umich.edu/~furnas/

Jonathan Grudin

Jonathan Grudin is at Microsoft Research, in the Adaptive Systems and Interaction Group. He began research in human-computer interaction at the Applied Psychology Unit in Cambridge, England. He subsequently worked in development and research at Wang and MCC, and taught in computer science and engineering departments in Aarhus, Keio, Oslo, and UC Irvine. He is best known for his work on Computer-Supported Cooperative Work and the social context of HCI. He is prolific and influential, authoring papers on topics such as typing errors; definitional studies of consistency, context and interfaces; organizational issues in HCI work; surveys of CSCW; collaborative information retrieval; and information displays. His methods include thought pieces, careful ethnography, and quantitative evaluations. His article on motivation and incentives in collaborative applications has led many people to call this problem the "Grudin Paradox" or the "Grudin Problem." He is the co-editor of the standard readings book for CSCW, and was recently editor of TOCHI, ACM Transactions on Computer-Human Interaction. His favored approach is to present a hypothesis supported by careful observation and a strong logical argument, and to collaborate closely with colleagues. http://research.microsoft.com/users/jgrudin/

William Newman

William Newman is currently an independent consultant on interaction and usability, and previously had academic appointments at the University of Utah. He worked at Xerox PARC and after some years of consulting, at EuroPARC. His 1968 paper "A System for Interactive Graphical Programming," set the stage for two major intellectual threads: input device indepence (logical input devices) and user interface management systems. His early work at PARC on the Officetalk integrated office system helped develop some of today's common interaction techniques. His co-authored text Principles of Interactive Computer Graphics and second edition helped introduce HCI concepts to computer science students. His more recent co-authored text is Interactive System Design. At EuroPARC he managed the Collaborative and Multimedia Systems group, whose projects included the Pepys automatic diary systems and the digital desktop - thus influencing more recent work in ubiquitous computing. Recently he has brought attention to the need for HCI to learn from other innovative disciplines, and to pay more attention to making significant research contributions and to achieving measurable improvements in interactive systems. Since 1996 William has worked tirelessly to help make improvements to CHI's conference publications processes. http://www.mdnstudio.com/wmn/index.htm

Brad Myers

Brad Myers is professor in CMU's Human-Computer Interaction Institute. He is a prolific user interface software researcher, and is well-known for his influential work with programming by demonstration and UI development tools. His current work is the Pebbles PDA project to synchronously couple a PDA and PC, as well a digital video authoring system. Earlier work included Garnet and Amulet — two widely-used interactive development environments for UIs — that introduced new concepts such as interactors and integrated support for constraints, command models, and animation. For his dissertation he built Peridot, a programming by demonstration user interface system that was the subject of his first book, Creating User Interfaces by Demonstration. Other software systems that Brad developed include Incense, Silver, Lapidary and Sapphire. He has also made contributions to window managers, program visualization and visual programming. http://www-2.cs.cmu.edu/~bam/

Dan Olsen  

Dan Olsen Jr. is a Professor of Computer Science at Brigham Young University and was the first director of the CMU Human-Computer Interaction Institute at CMU. He is one of the earliest and most influential researchers in the user interface software domain. His first contributions were in using formal language techniques (such as finite state machines and Backus-Naur Form) to specify the syntactic structure of a user interface. He has published two books on user interface software: Developing User Interfaces and User Interface Management Systems: Models and Algorithms. His 1988 MIKE system was an early and influential system for automatically generating a user interface from semantic specifications. Dan has shown great versatility in the past 10 years, creating novel systems in areas ranging from CSCW to Interactive Machine Learing, and developing Metrics and Principles for Human-Robot Interaction. Dan was founding editor of TOCHI. He is a recipient of CHI's Lifetime Service Award.

Brian Shackel

Brian Shackel is Professor Emeritus at Loughborough University. After research work at the Applied Psychology Unit in Cambridge, Brian established the E.M.I. Ergonomics Laboratory. In 1959 he was publishing about the ergonomics of display terminals, many years before HCI existed as a separate discipline. In 1970 he founded HUSAT, the human sciences research institute at Loughborough, which for many years was the largest HCI research centre in Europe. He worked closely with government, industry and international bodies to make HCI an accepted part of political and commercial agendas, such as integrating usability methods and metrics into industry and defense standard engineering methods. In 1981 he became chair of IFIP Working Group 6.3 on "Man-Computer Communication," and in 1984 was a founder of the INTERACT conference series and chair of the first conference. In 1989 he was the founding chair of the IFIP Technical Committee on Human Computer Interaction (IFIP TC 13). He retired in 1992 but is still active as a reviewer and occasional author. His contribution to international HCI was recognized in 1999 by the establishment of the Brian Shackel Award, presented at each succeeding IFIP TC13 INTERACT conference.

Terry Winograd

Terry Winograd is professor of computer science at Stanford University, where he founded and directs the program in human-computer interaction. Terry is a pioneer in cognitive science. His early work on natural language appeared in an entire issue of Cognitive Psychology and as two books: Understanding Natural Language and Language as a Cognitive Process. He shifted his interests to HCI with the co-authored book Understanding Computers and Cognition: A New Foundation for Design. His latest book Bringing Design to Software brought together thinkers from many design fields, pointing the way to integrating design thinking into HCI. Terry has explored other dimensions of the relationship between people and computers, receiving the Rigo Award for lifetime contributions to Computer Documentation (from ACM SIGDOC) and the Founders Award as founder of Computer Professionals for Social Responsibility. He has been a major influence in HCI through broadening its perspectives, demonstrating the relevance and importance of diverse schools of thought to understanding and designing interaction.

Congratulations to this year's Academy.


2003年的在佛罗里达召开的CHI2003大会举行了颁奖仪式。

CHI院士(CHI Academy)一种荣誉称号,当选者对CHI的研究和发展作出了杰出的贡献。2003年度有5人当选。

Thomas Green
James D. Hollan
Robert E. Kraut
Gary M. Olson
Peter G. Polson

THOMAS GREEN

Thomas is now at the University of Leeds, but most of his career was at the Applied Psychology Unit in Cambridge, England. Thomas is an experimental psychologist who focuses on notations and languages. He is one of the founders of the psychology of programming. Starting back in the 60s, he developed a theory of the relationship between the surface syntax of languages and the underlying tasks. He has challenged conventional software engineering doctrine by his deep analyses of the usability of various structured, object-oriented, and visual programming languages. Viewing human-computer interaction as an action language, Thomas and his colleagues developed the task-action grammar for describing the consistency of interactive systems. In order to formulate a more practical technique, he broadened the theory by enumerating a general set of Cognitive Dimensions of notations and their use, which enable the articulation of the usability tradeoffs in designing devices and languages. Thomas is one of our field's most unique thinkers and analysts.

http://www.comp.leeds.ac.uk/cgi-bin/sis/ext/staff_pub.cgi/thos.html?cmd=displaystaff  http://homepage.ntlworld.com/greenery/

JAMES D. HOLLAN

Jim is a Professor of Cognitive Science at the University of California at San Diego. He has been chair of Computer Science at the University of New Mexico and Director of well-known research groups at Bellcore and at MCC. Jim is a cognitive scientist whose focus is on how interactive representations enhance human cognition. Jim's earliest contribution was the simulation-based training system called Steamer, which was influential in its use of graphical tools and for the explicit teaching of mental models. At MCC he led the development of one of the first tool suites for creating multimodal interfaces, including gesture, graphics, and natural language. Jim then built a group at Bellcore, where he started the work leading to his most well known system, the zoomable multiscale interface called Pad++. Jim has coauthored several memorable and infuential papers, such as "Direct Manipulation Interfaces", "Beyond Being There", and "Edit Wear and Read Wear". Jim is one of the most creative thinkers and inventive tool builders in our field.

http://hci.ucsd.edu/lab/

ROBERT E. KRAUT

Bob is the Herbert A. Simon Professor of HCI at Carnegie Mellon University. He was director of Interpersonal Communication Research at Bellcore; and he was professor at Cornell, Princeton, and the University of Pennsylvania. Bob is a social psychologist with a focus on human communication and the impact of computing. In his early academic career, he carried out basic experiments in nonverbal communication that are still cited today. For over a decade at Bellcore, he studied informal group communication in the workplace, both co-present and mediated by different technologies; and he established far-reaching principles and methodologies for studying collaboration. Shortly after going to CMU, he initiated a program of studies on the impact of the Internet in the home, which was then rapidly disseminating to the public. Bob studied the social effects in a systematic scientific way, with longitudinal studies that followed new users over months and years. This widely-reported work continues to have a profound impact on the scope and power of our discipline, and on our understanding of the ways that technology design and social practices are intertwined. Bob's work throughout his career has transformed both the methods in which we investigate social phenomena and the way people inside and outside our field think about the social impact of technology. http://www-2.cs.cmu.edu/~kraut/

GARY M. OLSON

Gary is the Paul M. Fitts Professor of HCI and Psychology and the Associate Dean of the School of Information at the University of Michigan. Gary is a cognitive psychologist whose main focus is on how people collaborate to accomplish complex intellectual endeavors. For more than two decades, he has forged perhaps the most extensive program of research on collaboration over a distance, investigating the domains of programming, design, and science, and using both laboratory and field studies. With Judy Olson, he has produced a long series of insightful papers articulating the principles of technology design and the social and organizational conditions for effective collaboration at a distance, such as their classic paper "Distance Matters." Gary has led the nation is the development and study of worldwide "collaboratories" in the big sciences, from astronomy to AIDS. Gary has also put tremendous energy into building the field by editing a range of top journals and chairing some of our most important conferences, including being an initiator of the DIS conference series. By his rigorous scholarship, hard-nosed empiricism, and institutional leadership, Gary is one of the principal shapers of our field. http://www.crew.umich.edu/people/golson.html

PETER G. POLSON

Peter is a Professor of Psychology and a member of the Institute for Cognitive Science at the University of Colorado. Peter is a mathematical psychologist turned cognitive psychologist turned HCI researcher and aviation psychologist. The underlying theme in his work is the acquisition and transfer of cognitive skills. Peter is one of the pioneers in developing and evaluating precise cognitive models of human problem solving and complex learning tasks. He has applied his models to computer programming, learning to use software applications, and the advanced flight training of pilots. Peter is also concerned with practical techniques. With Clayton Lewis, he developed the Cognitive Walkthrough, a theory-based evaluation technique in wide use. Peter's long record of publications is a model of rigor in steadily advancing our understanding of human learning and developing practical techniques for design.

Let's congratulate this year's Academy.


2002年的在明尼阿普利斯召开的CHI2002大会举行了颁奖仪式。

CHI院士(CHI Academy)一种荣誉称号,当选者对CHI的研究和发展作出了杰出的贡献。2002年度有6人当选。

William A. S. Buxton
John M. Carroll
Douglas C. Engelbart
Sara Kiesler
Thomas K. Landauer
Lucy A. Suchman

BILL BUXTON

Bill is the Chief Scientist at Alias/Wavefront in Toronto. Bill is well known to you as one of the most frequent and prolific contributors to CHI, UIST, SIGGRAPH, Multimedia, and many other conferences, as well as to books and journals. Bill is as much of an artist as he is a technologist and a human factors expert. His work is characterized by his creative and sensitive explorations and analyses of new user interface techniques — speech, audio, two-handed input, keyboards, menus, lenses, pens, ubiquitous computing, augmented reality, multimedia, media spaces, and more. Bill is widely-known as a visionary, articulate, and inspiring lecturer. He is one of the most effective spokesman for our field. http://artsandscience.concordia.ca/comm/faculty/buxton.html

JOHN CARROLL 已介绍

Jack is a Professor in the department of computer science at Virginia Tech. He was also head of the department there and, before that, a researcher and manager at IBM. Jack is one of the pioneering thought leaders developing the intellectual foundations for HCI. His work, which ranges over philosophy, cognitive science, social science, systems theory, and design theory, is a creative integration of theory and practical methods, such as his work on scenario-based design methods. His work on the Blacksburg Electronic Village is one of the most successful and longest-running community participatory design experiments. Jack is one of the most prolific researchers in HCI, having written and edited over 12 influential books, plus countless papers. Jack's contribution to our understanding the nature and practice of HCI has been profound.

DOUG ENGELBART 已介绍

Doug is a landmark figure in the history of computer science. He lead the Augmentation Research Center at the Stanford Research Institute in the 1960s, where they designed and implemented a grand vision of a system to augment the human individual and group intellect. They pioneered the concepts of hypertext, collaboration, shared screens, teleconferencing, multiple-windows, and the mouse. Their demonstration of the NLS system at the 1968 Fall Joint Computer Conference is undoubtedly the greatest demo of all time. Today, we are still trying to realize that vision. Doug has received countless awards, including the ACM Turing Award. At CHI 98, Doug was presented with a SIGCHI Special Recognition Award, which we consider a lifetime achievement award. So his election to the Academy is anticlimatic, but the CHI Academy would not be complete without him. Doug's excuse: he is, at this moment, giving the keynote at the World Library Summit in Singapore.

SARA KIESLER

Sara is a Professor at the CMU HCI Institute. She is a well-known social psychologist who has worked on group dynamics, decision making, and communication. Sara's research in HCI has illuminated many of the most significant social impacts of computing, such as: "flaming", social equalization, open communication, electronic groups, information sharing. Her books "Connections" (with Lee Sproull) and "Culture of the Internet" have had a wide influence on both researchers and practitioners. Sara's recent study, with Bob Kraut, of the impact of the internet on the sociability of the home environment has received national attention. Sara's work is a model of scientific rigor and creative application. Sara also serves on a number of national boards and panels. In fact, Sara's excuse is that today she is chairing an NSF workshop in New Orleans.

http://www-2.cs.cmu.edu/~kiesler/

TOM LANDAUER

Tom was a distinguished member of Bell Labs, director of cognitive science at Bellcore, professor at Harvard, Stanford, Princeton, and other universities. He is now at the University of Colorado and founder of Knowledge Analysis Technologies. He is Fellow of several national societies. Tom is an internationally recognized cognitive scientist and one of the deepest thinkers in our field. He's done extensive work on statistical semantics, which lead to his most well-known achievement -- the invention of Latent Semantic Analysis, which is a widely-applied practical technique and also as a theoretical tool. Tom has also contributed to our understanding of broad issues and implications of HCI, most notably in his influential award-winning book, The Trouble with Computers, which explores the productivity paradox of computing and the way that HCI can make a difference. Tom's excuse: Tom's 70th birthday is this week, and his family would not turn him over to us.

http://psych.colorado.edu/~landauer/

LUCY SUCHMAN

Lucy was a principal scientist and manager of the Work Practice and Technology group at Xerox PARC for 20 years. She is now professor at the University of Lancaster. Lucy is an anthropologist who shook up the fields of artificial intelligence and HCI in the early 1980s. Her thesis work challenged the cognitive-centric assumptions behind the design of interactive systems, using forceful arguments and detailed studies to show that human action is constructed from dynamic interactions with the material and social world. Her book, Plans and Situated Actions, is one of the most influential books in our field, and one of the intellectual foundations of HCI. Her subsequent continuing work and influence drew many ethnographers and social scientists into HCI and CSCW. Her work progressed from analysis to intervention in design situations. She collaborated with colleagues in Scandinavia to establish the tradition of participatory design in HCI. Lucy's excuse: she is in Philadelphia tonight to receive the prestigious Benjamin Franklin medal in computer and cognitive science.

http://www.comp.lancs.ac.uk/sociology/staff/suchman/suchman.htm

Let's congratulate this year's Academy.


2001年在西雅图召开的CHI2001大会举行了颁奖仪式。

CHI院士(CHI Academy)一种荣誉称号,当选者对CHI的研究和发展作出了杰出的贡献。2001年度有7人当选。

Stuart K. Card   已介绍
James D. Foley
Morten Kyng
Thomas P. Moran  
已介绍
Donald A. Norman  
已介绍
Judith S. Olson
Ben Shneiderman
已介绍

 James D. Foley

JAMES FOLEY was a Professor of Computer Science, Professor of Electrical Engineering, and Director of the Graphics, Visualization & Usability Center. He was previously Professor and Chairman of the Department of Electrical Engineering and Computer Science at The George Washington University. He earned his Ph.D. from the University of Michigan. His interests include user interfaces and interactive computer graphics; his current research focuses on building UIDE, the User Interface Design Environment. Recent research funding has been from NSF, NASA, Sun, and Siemens. He is co-author, with A. van Dam, of Fundamentals of Interactive Computer Graphics, and is also co-author, with van Dam, S. Feiner, and J. Hughes, of the recently-published Computer Graphics: Principles and Practice. Foley is a Fellow of the IEEE, holds memberships in ACM, IEEE, Human Factors Society, and Sigma Xi, and serves on the editorial boards of Computers and Graphics. He is Editor-in-Chief for ACM Transactions on Graphics.

http://www.cc.gatech.edu/gvu/people/Faculty/James.D.Foley.html

 Morten Kyng

Morten Kyng's main research areas are participatory design, computer supported cooperative work, pervasive computing, and human-computer interaction. His main focus is currently participatory design of new paradigms for 'palpable' pervasive computing systems. That is pervasive systems that are capable of being noticed and that the users may investigate and apprehend mentally. http://www.daimi.au.dk/~mkyng/

Judith S. Olson

In April 2001, Olson was inducted as one of seven charter members of the CHI Academy of the Association for Computing Machinery, a group recognized by their peers for significant contributions to the field of human-computer interaction.

Prior to joining the Michigan Business School, she was on the faculty of the Department of Psychology at Michigan and served as a technical supervisor for human factors in systems engineering at Bell Laboratories. Her research interests are human-computer interaction relating to the design and evaluation of software for human problem solving in business, both in individual settings and group work.

She also serves on the editorial boards of the Association for Computing Machinery's publications: Transactions on Information Systems, Journal of Experimental Psychology: Applied, Organizational Computing, Human Computer Interaction, Management Information Systems Quarterly, Psychological Review, and Memory and Cognition.

Olson served as cochair for program and papers for CHI '91 and CHI '94; program cochair for CSCW '96; on the National Research Council Committee on Human Factors; on the Council of the Association for Computing Machinery; and authored more than 50 publications in books and journals in psychology, business, and human-computer interaction and computer-supported cooperative work.

From 1970-80, Olson held positions as lecturer, assistant professor, and associate professor of psychology at U-M; from 1980-83, she was a member of the technical staff and then supervisor at Bell Labs in Homdel, New Jersey; and since 1983, she was appointed associate professor and later professor of computer and information systems at the Michigan Business School, and associate professor and later full professor of psychology. In 1996, she was appointed professor of information at SI.

http://www.crew.umich.edu/people/jolson.html

 

posted by HenryRutgers at 08:03 | link | comments

Wednesday, 03 November 2004

I was very busy and I didn't have time to write my blog. I had several talks. I had a talk when we had a meeting with Peking U and Beijing Normal Univ for the NSF China project. I had another talk in a conference held in Wuhan, I gave the talk in English. After all, my talks were very good. :)

This year for the first time, CHI will enable authors to view their reviews and drafts of the meta-review and recommendation to the committee for their submissions in advance of the paper committee meeting.  This note will tell you how to participate in this process.Beginning on Thursday, November 4 (roughly morning +5 GMT), and continuing through midnight (Pacific Coast time, or approximately +8 GMT) on Saturday, November 6, the primary contact author will be able to access and read the reviews for their paper submission on the "PCS" system at http://precisionconference.com/~sigchi To see the reviews, look for a link "Your Reviews Are Available Online" on your "submissions in progress" page, next to the paper title.

posted by HenryRutgers at 08:10 | link | comments (1)